
Welcome to
DARK HORIZONS
Dark Horizons is a post-apocalyptic inspired tabletop roleplaying game.

What's Included
Apart from the core rules, this setting contains the following unique elements, which help expand on the themes and tropes found in post-apocalyptic adventures and stories:
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SKILLS AND FEATURES: customised skills and features specific to the setting.
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PRESENT DAY OR FUTURE: create your own version of hell with flexible rules that can work across present day or futuristic post-apocalyptic settings.
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IMPLANTS: augment yourself with cool implants.
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MODIFICATIONS: customise and modify your weapons and armour, giving your equipment special and unique properties.
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SALVAGE: unique salvage mechanics for managing resources and creating equipment from scraps.
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AFFLICTIONS: experience the hardships of the wastelands as you try to survive crippling afflictions.
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EXPLORE SPACE: unique rules for navigating through dangerous space environments and faster than light hyperspace travel to spice up your adventures.
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UNIQUE CREATURES: creature creation rules and hundreds of creature templates for quick use in your adventures. Creature types include: alien, beast, construct, humanoid, monstrosity, mutant, supernatural, and undead.
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CUSTOM VEHICLES: vehicle creation rules and a plethora of vehicle templates for quick use in your adventures. Vehicle types include: wheel, track, walker, watercraft, hovercraft, aircraft, and spacecraft.
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VEHICLE COMBAT: integrated combat rules that won't require switching between infantry and vehicles.
The Setting
The post-apocalyptic setting can be qualified as the ending of a past that brings about the beginning of a radically new present. It is essentially the rebirth of a setting; a transformation that shatters the old, predictable paradigms and replaces them with a terrifying unknown. The familiar structures of society become fractured or destroyed and replaced with fear, mayhem and uncertainty. Who you were is less important than what you will become.
There are numerous kinds of apocalypse events, ranging from runaway climate change, such as ecological collapse and resource depletion; natural, such as an impact event like a meteor; man-made, such as nuclear holocaust; medical, such as a natural or man-made plague, virus or pandemic; or imaginative, such as zombie apocalypse or alien invasion.
Other themes may include: cybernetic revolt, such as sentient machines that seek to eradicate or subjugate all life; divine judgment, such as biblical or prophetic disasters foretold in ancient lore; dysgenics, such as the creation or discovery of an advanced species that overthrows other dominant life forms; supernatural phenomena, such as the opening of a portal from another world or universe that threatens existence; technological, such as a singularity or the failure of an advanced space station leaving its occupiers stranded and without aid; or some other general disaster.
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Generally, there are three periods in an apocalypse setting: it may involve attempts to prevent the apocalypse event; deal with the impact and consequences of the event itself; or it may be set years after a catastrophic event. The time frame immediately after the catastrophe, could focus on the travails or psychology of survivors as they explore ways to stay alive and work together, or considerably later, where the transformation has been completely adopted as the norm and often the existence of pre-catastrophe civilisation has been forgotten or mythologised. This book will assume that the disaster has already occurred and the characters are attempting to navigate the new situations they find themselves in, or have become accustomed to.
But despite all the doom and gloom, post-apocalyptic settings are fantastic canvases in which to tell amazing stories and forge memorable characters. They are filled with high adventure, exploration, courage, desperation, hope, resourcefulness, and sacrifice. Post-apocalyptic adventures can be relatively modern, set in a kind of quasi 20th or 21st century, very far into the future where a crumbled society perhaps deals with interplanetary technology or interstellar travel, and everything in between. There are literally countless stories that can be explored.

FEATURES
Scarcity & Scavenging
The beliefs, culture, values, and population sizes for your societies will vary depending on how long it has been since the apocalypse event and the type of catastrophe that has befallen civilisation. Whatever the fate of your particular setting, society is for the majority fractured, disjointed and generally far less advanced and globalised than it was pre-apocalypse.
A common outcome when the fabric of society is torn apart is that it becomes quite difficult to procure the trades, services and equipment that was at one time prolific and ubiquitous.
​Rather than using currency, this book will provide you with rules for scavenging, where you can collect supplies and convert them into other things. Nothing goes to waste. It can be tremendously dramatic when you are sick and starving and have to decide between treating a crippling injury or feeding yourself.
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Also, you will have access to a huge range of modifications that you can use to customise your weapons and armour. Every little bit helps you stay alive in the end times.
Mutations & Afflictions
Exposure to toxic chemicals, mutagens, radiation, viruses, pathogens, dysgenics, and contaminated or altered diets are relatively common elements in post-catastrophic societies that can have a long-lasting impact on one’s physiology.
This book will provide you with ways to (voluntarily) turn yourself into creepy, exotic, unique and even horrific examples of your ancestry as you become partially or extensively mutated. Mutations are generally beneficial, although they can have some adverse effects as other creatures are subjected to your newfound abilities and the monstrous visage of your transformation.
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Additionally, the harshness of the wastelands cannot be underestimated. Plagues, nuclear fallout, biological hazards, and similar events bring with them a fair share of environment altering effects.
Explore the harshness of afflictions, which present persistent injuries that punishes the reckless. Afflictions drag down your character's performance, while draining precious resources at the same time, amplifying the drama of any situation.

Surviving The Fallout
Depending on your adventure, how you go about this will vary depending on your specific circumstances.
For example, you might be part of the last survivors battling for the fate of all against a superior foe; terrorised or terrorise others as part of a culture of savages where combat, pillaging and violence are the norm; a group of wanderers and nomads living off the remnants of the past while eking out a precarious existence; leading a group of followers to a promised land where the last survivors have made a refuge; or be part of a new world order seeking to reforge society into something that resembles the past, whether it be by force or diplomacy.
Reforge The Future
It can be exciting to explore which direction the setting will evolve into since the apocalypse event. Perhaps some prefer to continue living a nomadic existence while others seek to establish a new order to govern. Being at the centre of a new civilisation can be an eye-opening experience.
You may have to decide where your allegiances lie and whether you support a particular regime, or plan to go your own way. Perhaps the new world that you do not particularly agree has a way of forcing your hand, leading to confrontations and clashes. You will have to make some tough choices about what your future will look like.